« Back to January 2020 Competition
Standoff in Plane-Town
Half a year
2 weeks, probably around 20-30 effective hours
Two Three dimensional creatures find themselves in a deadly standoff in the long forgotten town of "Plane-Town" Where all people are flat as planes!
Theres no room for both 3D men in this town!
Comments
(Commenting only available during the rating period)
Alex Ang
I wouldn't mix idle loops with acting. A good pose with just a twitch of the hand would work for the over the shoulder shots.
Yonghwan Seok
should have more acting and movement.
Adrian Petitjean
The camera movement is off. Dont stop the camera so suddenly.
Story wise, i did not understand much. Not a lot is happening. The characters do move a lot but does not help the story.
Joshua Kaberline
Wish there was more action
Z S
There isn't much to this one, but the work you did on the black shirt guy makes for a really decent video game idle animation. Good work on that part.
Ryan Woods
great camera work/composition, animation needs a little more follow through for orange man. (what boday part has most energy/weight?) brown man needs differnt pose or les wiggly arm, too unnatural. also the follow through for nose is overactive, more active than breast physics in video games =P
Victor Lemée
Lack some weight, camera angle are a bit off. Take some reference and watch your arcs
Alvindra Surya Wardana
I think the man wearing grey cloth has too much idle movement
Daniele Croce
Cool idea but the movements are too fast if you want to make a more dramatic, infact I find those are a bit distracting.
Also the eyebrows of both characters are too stiff.
Jamie F
Far too much overlap on the guy's nose and lips!





