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Unreal_Challenge
by Sharu.
Keyframe Animation with Unreal4.26 using Metahuman rig ,Rendered with MRQ,.
Comments
(Commenting only available during the rating period)
Sebastian Kuder
Really cool!
I'd say the most noticeable thing that could be improved would be the lipsync. For example when he says 'fool', the mouth makes more of a 'fooaah' shape. If you look for 'lip sync chart' online, you'll find some good reference charts for what the mouth should be doing. It's made for more cartoonish characters so sometimes you might have to dial down some of the shapes, but in overall it's a great reference to use.
Apart from that, in my opinion he shouldn't be looking around as much, it's a somewhat intimidating speech and having him constantly look around makes him look like he's talking to himself or is very shy and unsure about himself.
Lee Adams
awesome man
Kiran Jay Babla
Lip sync a little shakey but it's well contained acting.
Justin Vu
Good acting choices overall with clear portrayal of character personality. Gesture from 57-86 seems unclear to what the character is thinking.
Tim Main
Excellent
Richard Adams
Top 10 UE4 entry in my opinion. Really nice lip syncing and facial expressiveness.
remeus
wow!!! never thought it was possible in unreal engine , great job.
杨少波
垃圾
Michael Moralejo
Really good animation - great hand, body and face expressions! Congrats!
CharlesSmith
Not much camera work, which makes the scene slightly boring.
I like the hand gestures & facial animation
I would have liked to have seen some progress posts, from initial concept, to critique earlier in the production.
Aamir Hussain
great, I love it.
Aun Abbas
nice





