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Max Fuzz.

by Andrés Rosel

Final Rating: 2.76. Finished #130 out of 142 entries.

578 views

Animator

Andrés Rosel

Experience

About 2 years, but not constant.

Time Taken

Around 10 hours total.

Description

Still using the Max rig, will change next month.

Comments

(Commenting only available during the rating period)

Raghav Nagpal

too floaty

Removed

The movements are rather slow and not realistic to how a person would talk. They look VERY stoned if they were talking like actual people haha.

Michael Launder

really find and nail your key poses, the arms floating around are super strange and immediately pull our attention! look at reference of people having conversation and see just how little their body parts float around them as if they were in space

Dmitry Privalov

Very smooth movements and the lack of accents

Michael O'Brien

The thing that jumps out first to me are the movements of the two characters. Their gestures are floaty, unmotivated, and move at the same exact pace throughout the scene. Create some variation from pose to pose by increasing and decreasing the amount of frames between them in a way that makes sense to the current action. Use reference of yourself acting out what you would like the scene to look like so that you know how the actions look in real life.

Dominic Rayner

Floaty animation, need to learn the fundamentals of animation.

Michael Kristiansen

Quite floaty animation. Try make som inbetween poses or poses before and after a key pose in order to get better timing and realistic movements.

Jay Jörg Smith

You should put holds into your animation. Not just interpolate from pose to pose, also hold some keyframes almost on the same position.